Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Note speciali: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Avanza da: | Warrior |
---|---|
Avanza come: | Lord |
Costo: | 30 |
PF: | 48 |
Movimento: | 6 |
PE: | 78 |
Level: | 2 |
Allineamento: | caotico |
ID | Marauder Jarl |
Abilità: | comando |
sword lama | 12 - 3 ravvicinato |
Resistenze: | |
---|---|
lama | 10% |
perfora | -10% |
impatto | -10% |
fuoco | 0% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 100 | 100% |
Acque basse | 2 | 30% |
Acque profonde | 100 | 20% |
Campo di funghi | 3 | 30% |
Caverna | 1 | 20% |
Colline | 1 | 60% |
Foresta | 1 | 50% |
Montagne | 2 | 60% |
Neve | 2 | 50% |
Palude | 3 | 30% |
Parete di caverna | 100 | 100% |
Prateria | 1 | 40% |
Sabbia | 1 | 40% |
Villaggio | 1 | 60% |